Struct ggez::graphics::BlendMode

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pub struct BlendMode {
    pub color: BlendComponent,
    pub alpha: BlendComponent,
}
Expand description

Describes the blend mode used when drawing images.

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§color: BlendComponent

The blend mode for the color channels.

§alpha: BlendComponent

The blend mode for the alpha channel.

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impl BlendMode

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pub const ADD: Self = _

When combining two fragments, add their values together, saturating at 1.0

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pub const SUBTRACT: Self = _

When combining two fragments, subtract the source value from the destination value

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pub const ALPHA: Self = _

When combining two fragments, add the value of the source times its alpha channel with the value of the destination multiplied by the inverse of the source alpha channel. Has the usual transparency effect: mixes the two colors using a fraction of each one specified by the alpha of the source.

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pub const INVERT: Self = _

When combining two fragments, subtract the destination color from a constant color using the source color as weight. Has an invert effect with the constant color as base and source color controlling displacement from the base color. A white source color and a white value results in plain invert. The output alpha is same as destination alpha.

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pub const MULTIPLY: Self = _

When combining two fragments, multiply their values together (including alpha)

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pub const REPLACE: Self = _

When combining two fragments, choose the source value (including source alpha)

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pub const LIGHTEN: Self = _

When combining two fragments, choose the lighter value

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pub const DARKEN: Self = _

When combining two fragments, choose the darker value

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pub const PREMULTIPLIED: Self = _

When using premultiplied alpha, use this.

You usually want to use this blend mode for drawing canvases containing semi-transparent imagery. For an explanation on this see: https://github.com/ggez/ggez/issues/694#issuecomment-853724926

Trait Implementations§

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impl Clone for BlendMode

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fn clone(&self) -> BlendMode

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for BlendMode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Hash for BlendMode

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl PartialEq<BlendMode> for BlendMode

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fn eq(&self, other: &BlendMode) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Copy for BlendMode

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impl Eq for BlendMode

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impl StructuralEq for BlendMode

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impl StructuralPartialEq for BlendMode

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impl<T> Any for Twhere T: 'static + ?Sized,

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Compare self to key and return true if they are equal.
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Returns the argument unchanged.

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Method to retrieve the context type.
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