macro_rules! vec3 {
($x: expr, $y: expr, $z: expr) => { ... };
}Expand description
use gfxmath_vec3::{Vec3, vec3};
let v = vec3!(1.0, 2.0, 3.0);
assert_eq!(1.0, v.x);
assert_eq!(2.0, v.y);
assert_eq!(3.0, v.z);macro_rules! vec3 {
($x: expr, $y: expr, $z: expr) => { ... };
}use gfxmath_vec3::{Vec3, vec3};
let v = vec3!(1.0, 2.0, 3.0);
assert_eq!(1.0, v.x);
assert_eq!(2.0, v.y);
assert_eq!(3.0, v.z);