Struct gfx_glyph::SectionText
pub struct SectionText<'a> {
pub text: &'a str,
pub scale: PxScale,
pub font_id: FontId,
}
Expand description
Text to layout together using a font & scale.
Fields§
§text: &'a str
Text to render
scale: PxScale
Position on screen to render text, in pixels from top-left. Defaults to (0, 0).
font_id: FontId
Font id to use for this section.
It must be a valid id in the FontMap
used for layout calls.
The default FontId(0)
should always be valid.
Trait Implementations§
§impl<'a> Clone for SectionText<'a>
impl<'a> Clone for SectionText<'a>
§fn clone(&self) -> SectionText<'a>
fn clone(&self) -> SectionText<'a>
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl<'a> Debug for SectionText<'a>
impl<'a> Debug for SectionText<'a>
§impl Default for SectionText<'static>
impl Default for SectionText<'static>
§fn default() -> SectionText<'static>
fn default() -> SectionText<'static>
Returns the “default value” for a type. Read more
§impl<'a> PartialEq<SectionText<'a>> for SectionText<'a>
impl<'a> PartialEq<SectionText<'a>> for SectionText<'a>
§fn eq(&self, other: &SectionText<'a>) -> bool
fn eq(&self, other: &SectionText<'a>) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.