Struct gfx_device_gl::Device
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pub struct Device { // some fields omitted }
An OpenGL device with GLSL shaders.
Methods
impl Device
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unsafe fn with_gl<F: FnMut(&Gl)>(&mut self, fun: F)
Access the OpenGL directly via a closure. OpenGL types and enumerations
can be found in the gl
crate.
fn get_info<'a>(&'a self) -> &'a Info
Get the OpenGL-specific driver information
Trait Implementations
impl Device for Device
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type Resources = Resources
Associated resources type.
type CommandBuffer = CommandBuffer
Associated command buffer type.
fn get_capabilities(&self) -> &Capabilities
Returns the capabilities available to the specific API implementation.
fn pin_submitted_resources(&mut self, man: &Manager<Resources>)
Pin everything from this handle manager to live for a frame.
fn submit(&mut self, cb: &mut CommandBuffer)
Submit a command buffer for execution.
fn cleanup(&mut self)
Cleanup unused resources, to be called between frames.
impl DeviceFence<Resources> for Device
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fn fenced_submit(&mut self, cb: &mut CommandBuffer, after: Option<Fence<Resources>>) -> Fence<Resources>
Submit a command buffer to the stream creating a fence the fence is signaled after the GPU has executed all commands in the buffer Read more
fn fence_wait(&mut self, fence: &Fence<Resources>)
Wait on the supplied fence stalling the current thread until the fence is satisfied Read more