pub enum Uint {}
Trait Implementations§
Source§impl ChannelTyped for Uint
impl ChannelTyped for Uint
Source§type ShaderType = u32
type ShaderType = u32
Shader-visible type that corresponds to this channel.
For example, normalized integers are visible as floats.
Source§fn get_channel_type() -> ChannelType
fn get_channel_type() -> ChannelType
Return the run-time value of the type.
Source§impl Ord for Uint
impl Ord for Uint
Source§impl PartialOrd for Uint
impl PartialOrd for Uint
impl Copy for Uint
impl Eq for Uint
impl RenderChannel for Uint
impl StructuralPartialEq for Uint
impl TextureChannel for Uint
Auto Trait Implementations§
impl Freeze for Uint
impl RefUnwindSafe for Uint
impl Send for Uint
impl Sync for Uint
impl Unpin for Uint
impl UnwindSafe for Uint
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more