Trait gfx_core::Device
[−]
[src]
pub trait Device: Sized { type Resources: Resources; type CommandBuffer: Buffer<Self::Resources>; fn get_capabilities(&self) -> &Capabilities; fn pin_submitted_resources(&mut self, _: &Manager<Self::Resources>); fn submit(
&mut self,
_: &mut Self::CommandBuffer,
access: &AccessInfo<Self::Resources>
); fn fenced_submit(
&mut self,
_: &mut Self::CommandBuffer,
access: &AccessInfo<Self::Resources>,
after: Option<Fence<Self::Resources>>
) -> Fence<Self::Resources>; fn wait_fence(&mut self, _: &Fence<Self::Resources>); fn cleanup(&mut self); }
A Device
is responsible for submitting CommandBuffer
s to the GPU.
Associated Types
type Resources: Resources
Associated Resources
type.
type CommandBuffer: Buffer<Self::Resources>
Associated CommandBuffer
type. Every Device
type can only work with one CommandBuffer
type.
Required Methods
fn get_capabilities(&self) -> &Capabilities
Returns the capabilities of this Ðevice
.
fn pin_submitted_resources(&mut self, _: &Manager<Self::Resources>)
Pin everything from this handle manager to live for a frame.
fn submit(
&mut self,
_: &mut Self::CommandBuffer,
access: &AccessInfo<Self::Resources>
)
&mut self,
_: &mut Self::CommandBuffer,
access: &AccessInfo<Self::Resources>
)
Submits a CommandBuffer
to the GPU for execution.
fn fenced_submit(
&mut self,
_: &mut Self::CommandBuffer,
access: &AccessInfo<Self::Resources>,
after: Option<Fence<Self::Resources>>
) -> Fence<Self::Resources>
&mut self,
_: &mut Self::CommandBuffer,
access: &AccessInfo<Self::Resources>,
after: Option<Fence<Self::Resources>>
) -> Fence<Self::Resources>
Submits a CommandBuffer
to the GPU for execution.
returns a fence that is signaled after the GPU has executed all commands
fn wait_fence(&mut self, _: &Fence<Self::Resources>)
Stalls the current thread until the fence is satisfied
fn cleanup(&mut self)
Cleanup unused resources. This should be called between frames.
Implementors
impl Device for DummyDevice