Struct gfx_core::handle::Shader
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pub struct Shader<R: Resources>(_);
Shader Handle
Trait Implementations
impl<R: Clone + Resources> Clone for Shader<R> where
R::Shader: Clone,
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R::Shader: Clone,
fn clone(&self) -> Shader<R>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<R: Debug + Resources> Debug for Shader<R> where
R::Shader: Debug,
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R::Shader: Debug,
impl<R: Eq + Resources> Eq for Shader<R> where
R::Shader: Eq,
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R::Shader: Eq,
impl<R: Hash + Resources> Hash for Shader<R> where
R::Shader: Hash,
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R::Shader: Hash,
fn hash<__HR: Hasher>(&self, __arg_0: &mut __HR)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
1.3.0
H: Hasher,
Feeds a slice of this type into the state provided.
impl<R: PartialEq + Resources> PartialEq for Shader<R> where
R::Shader: PartialEq,
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R::Shader: PartialEq,