Struct gfx_core::handle::Texture
[−]
[src]
pub struct Texture<R: Resources, S>(_, _);
Typed texture object
Methods
impl<R: Resources, S> Texture<R, S>
[src]
fn get_info(&self) -> &Descriptor
Get texture descriptor
Trait Implementations
impl<R: PartialEq + Resources, S: PartialEq> PartialEq for Texture<R, S>
[src]
fn eq(&self, __arg_0: &Texture<R, S>) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Texture<R, S>) -> bool
This method tests for !=
.
impl<R: Hash + Resources, S: Hash> Hash for Texture<R, S>
[src]
fn hash<__HRS: Hasher>(&self, __arg_0: &mut __HRS)
Feeds this value into the state given, updating the hasher as necessary.
fn hash_slice<H>(data: &[Self], state: &mut H) where H: Hasher
1.3.0
Feeds a slice of this type into the state provided.
impl<R: Debug + Resources, S: Debug> Debug for Texture<R, S>
[src]
impl<R: Clone + Resources, S: Clone> Clone for Texture<R, S>
[src]
fn clone(&self) -> Texture<R, S>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more
impl<R: Resources, S> Typed for Texture<R, S>
[src]
type Raw = RawTexture<R>
The raw type behind the phantom.
fn new(handle: RawTexture<R>) -> Texture<R, S>
Crete a new phantom from the raw type.
fn raw(&self) -> &RawTexture<R>
Get an internal reference to the raw type.