pub struct ConstVar {
pub name: String,
pub location: usize,
pub count: usize,
pub base_type: BaseType,
pub container: ContainerType,
}
Expand description
A constant in the shader - a bit of data that doesn’t vary
Fields§
§name: String
Name of this constant.
location: usize
Location of this constant in the program. For constant buffer elements, it’s the offset in bytes.
count: usize
Number of elements this constant represents.
base_type: BaseType
Type that this constant is composed of
container: ContainerType
“Scalarness” of this constant.
Implementations§
source§impl ConstVar
impl ConstVar
sourcepub fn is_compatible(
&self,
value: &UniformValue
) -> Result<(), CompatibilityError>
pub fn is_compatible( &self, value: &UniformValue ) -> Result<(), CompatibilityError>
Whether a value is compatible with this variable. That is, whether the value can be stored in this variable.