Struct gfx::pso::resource::TextureSampler
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pub struct TextureSampler<T>(_, _);
A convenience type for a texture paired with a sampler.
It only makes sense for DX9 class hardware, where every texture by default
is bundled with a sampler, hence they are represented by the same name.
In DX10 and higher samplers are totally separated from the textures.
- init: &str
= name of the sampler/texture (assuming they match)
- data: (ShaderResourceView<T>
, Sampler
)
Trait Implementations
impl<'a, T> DataLink<'a> for TextureSampler<T>
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type Init = &'a str
The assotiated "init" type - a member of the PSO "init" struct.
fn new() -> Self
Create a new empty data link.
fn is_active(&self) -> bool
Check if this link is actually used by the shader.
fn link_resource_view(&mut self, var: &TextureVar, init: &Self::Init) -> Option<Result<(), Format>>
Attempt to link with a shader resource (SRV).
fn link_sampler(&mut self, var: &SamplerVar, init: &Self::Init) -> Option<()>
Attempt to link with a sampler.
fn link_input(&mut self, _: &AttributeVar, _: &Self::Init) -> Option<Result<AttributeDesc, Format>>
Attempt to link with a vertex attribute.
fn link_constant_buffer(&mut self, _: &ConstantBufferVar, _: &Self::Init) -> Option<Result<(), ConstFormat>>
Attempt to link with a constant buffer.
fn link_global_constant(&mut self, _: &ConstVar, _: &Self::Init) -> Option<Result<(), UniformValue>>
Attempt to link with a global constant.
fn link_output(&mut self, _: &OutputVar, _: &Self::Init) -> Option<Result<ColorTargetDesc, Format>>
Attempt to link with an output render target (RTV).
fn link_depth_stencil(&mut self, _: &Self::Init) -> Option<DepthStencilDesc>
Attempt to link with a depth-stencil target (DSV).
fn link_unordered_view(&mut self, _: &UnorderedVar, _: &Self::Init) -> Option<Result<(), Format>>
Attempt to link with an unordered access (UAV).
impl<R: Resources, T> DataBind<R> for TextureSampler<T>
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type Data = (ShaderResourceView<R, T>, Sampler<R>)
The associated "data" type - a member of the PSO "data" struct.
fn bind_to(&self, out: &mut RawDataSet<R>, data: &Self::Data, man: &mut Manager<R>)
Dump the given data into the raw data set.