[−][src]Struct gfx::handle::RawShaderResourceView
Raw Shader Resource View Handle
Trait Implementations
impl<R> Clone for RawShaderResourceView<R> where
R: Resources + Clone,
<R as Resources>::ShaderResourceView: Clone,
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R: Resources + Clone,
<R as Resources>::ShaderResourceView: Clone,
fn clone(&self) -> RawShaderResourceView<R>
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<R> Hash for RawShaderResourceView<R> where
R: Resources + Hash,
<R as Resources>::ShaderResourceView: Hash,
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R: Resources + Hash,
<R as Resources>::ShaderResourceView: Hash,
fn hash<__HR>(&self, state: &mut __HR) where
__HR: Hasher,
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__HR: Hasher,
fn hash_slice<H>(data: &[Self], state: &mut H) where
H: Hasher,
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H: Hasher,
Feeds a slice of this type into the given [Hasher
]. Read more
impl<R> Debug for RawShaderResourceView<R> where
R: Resources + Debug,
<R as Resources>::ShaderResourceView: Debug,
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R: Resources + Debug,
<R as Resources>::ShaderResourceView: Debug,
impl<R> Eq for RawShaderResourceView<R> where
R: Resources + Eq,
<R as Resources>::ShaderResourceView: Eq,
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R: Resources + Eq,
<R as Resources>::ShaderResourceView: Eq,
impl<R> PartialEq<RawShaderResourceView<R>> for RawShaderResourceView<R> where
R: Resources + PartialEq<R>,
<R as Resources>::ShaderResourceView: PartialEq<<R as Resources>::ShaderResourceView>,
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R: Resources + PartialEq<R>,
<R as Resources>::ShaderResourceView: PartialEq<<R as Resources>::ShaderResourceView>,
fn eq(&self, other: &RawShaderResourceView<R>) -> bool
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fn ne(&self, other: &RawShaderResourceView<R>) -> bool
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Auto Trait Implementations
impl<R> Send for RawShaderResourceView<R> where
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
impl<R> Sync for RawShaderResourceView<R> where
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,