Enum gfx::texture::FilterMethod []

pub enum FilterMethod {
    Scale,
    Mipmap,
    Bilinear,
    Trilinear,
    Anisotropic(u8),
}

How to filter the texture when sampling. They correspond to increasing levels of quality, but also cost. They "layer" on top of each other: it is not possible to have bilinear filtering without mipmapping, for example.

These names are somewhat poor, in that "bilinear" is really just doing linear filtering on each axis, and it is only bilinear in the case of 2D textures. Similarly for trilinear, it is really Quadralinear(?) for 3D textures. Alas, these names are simple, and match certain intuitions ingrained by many years of public use of inaccurate terminology.

Variants

The dumbest filtering possible, nearest-neighbor interpolation.

Add simple mipmapping.

Sample multiple texels within a single mipmap level to increase quality.

Sample multiple texels across two mipmap levels to increase quality.

Anisotropic filtering with a given "max", must be between 1 and 16, inclusive.

Trait Implementations

impl PartialOrd<FilterMethod> for FilterMethod

impl Eq for FilterMethod

impl PartialEq<FilterMethod> for FilterMethod

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl Clone for FilterMethod

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Hash for FilterMethod

Feeds this value into the state given, updating the hasher as necessary.

Feeds a slice of this type into the state provided.

impl Ord for FilterMethod

impl Copy for FilterMethod

impl Debug for FilterMethod

Formats the value using the given formatter.