Enum gfx::Primitive
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#[repr(u8)]pub enum Primitive { PointList, LineList, LineStrip, TriangleList, TriangleStrip, PatchList(u8), }
Describes what geometric primitives are created from vertex data.
Variants
PointList
Each vertex represents a single point.
LineList
Each pair of vertices represent a single line segment. For example, with [a, b, c, d, e]
, a
and b
form a line, c
and d
form a line, and e
is discarded.
LineStrip
Every two consecutive vertices represent a single line segment. Visually forms a "path" of
lines, as they are all connected. For example, with [a, b, c]
, a
and b
form a line
line, and b
and c
form a line.
TriangleList
Each triplet of vertices represent a single triangle. For example, with [a, b, c, d, e]
,
a
, b
, and c
form a triangle, d
and e
are discarded.
TriangleStrip
Every three consecutive vertices represent a single triangle. For example, with [a, b, c, d]
, a
, b
, and c
form a triangle, and b
, c
, and d
form a triangle.
PatchList(u8)
Patch list, used with shaders capable of producing primitives on their own (tessellation)
Trait Implementations
impl Debug for Primitive
fn fmt(&self, __arg_0: &mut Formatter) -> Result<(), Error>
Formats the value using the given formatter.
impl PartialEq<Primitive> for Primitive
fn eq(&self, __arg_0: &Primitive) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &Primitive) -> bool
This method tests for !=
.
impl Hash for Primitive
impl Eq for Primitive
impl Copy for Primitive
impl Clone for Primitive
fn clone(&self) -> Primitive
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more