Enum gfx::Primitive []

#[repr(u8)]
pub enum Primitive { PointList, LineList, LineStrip, TriangleList, TriangleStrip, PatchList(u8), }

Describes what geometric primitives are created from vertex data.

Variants

Each vertex represents a single point.

Each pair of vertices represent a single line segment. For example, with [a, b, c, d, e], a and b form a line, c and d form a line, and e is discarded.

Every two consecutive vertices represent a single line segment. Visually forms a "path" of lines, as they are all connected. For example, with [a, b, c], a and b form a line line, and b and c form a line.

Each triplet of vertices represent a single triangle. For example, with [a, b, c, d, e], a, b, and c form a triangle, d and e are discarded.

Every three consecutive vertices represent a single triangle. For example, with [a, b, c, d], a, b, and c form a triangle, and b, c, and d form a triangle.

Patch list, used with shaders capable of producing primitives on their own (tessellation)

Trait Implementations

impl Debug for Primitive

Formats the value using the given formatter.

impl PartialEq<Primitive> for Primitive

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

impl Hash for Primitive

impl Eq for Primitive

impl Copy for Primitive

impl Clone for Primitive

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more