Struct gfx::pso::buffer::Global
[−]
[src]
pub struct Global<T: ToUniform>(_, _);
Global (uniform) constant component. Describes a free-standing value passed into the shader, which is not enclosed into any constant buffer. Deprecated in DX10 and higher.
- init:
&str
= name of the constant - data:
T
= value
Trait Implementations
impl<'a, T: ToUniform> DataLink<'a> for Global<T>
[src]
type Init = &'a str
The assotiated "init" type - a member of the PSO "init" struct.
fn new() -> Self
Create a new empty data link.
fn is_active(&self) -> bool
Check if this link is actually used by the shader.
fn link_global_constant(&mut self,
var: &ConstVar,
init: &Self::Init)
-> Option<Result<(), UniformValue>>
var: &ConstVar,
init: &Self::Init)
-> Option<Result<(), UniformValue>>
Attempt to link with a global constant.
fn link_vertex_buffer(&mut self,
_: BufferIndex,
_: &Self::Init)
-> Option<VertexBufferDesc>
_: BufferIndex,
_: &Self::Init)
-> Option<VertexBufferDesc>
Attempt to link with a vertex buffer containing multiple attributes.
fn link_input(&mut self,
_: &AttributeVar,
_: &Self::Init)
-> Option<Result<AttributeDesc, Format>>
_: &AttributeVar,
_: &Self::Init)
-> Option<Result<AttributeDesc, Format>>
Attempt to link with a vertex attribute.
fn link_constant_buffer<'b>(&mut self,
_: &'b ConstantBufferVar,
_: &Self::Init)
-> Option<Result<ConstantBufferDesc, ElementError<&'b str>>>
_: &'b ConstantBufferVar,
_: &Self::Init)
-> Option<Result<ConstantBufferDesc, ElementError<&'b str>>>
Attempt to link with a constant buffer.
fn link_output(&mut self,
_: &OutputVar,
_: &Self::Init)
-> Option<Result<ColorTargetDesc, Format>>
_: &OutputVar,
_: &Self::Init)
-> Option<Result<ColorTargetDesc, Format>>
Attempt to link with an output render target (RTV).
fn link_depth_stencil(&mut self, _: &Self::Init) -> Option<DepthStencilDesc>
Attempt to link with a depth-stencil target (DSV).
fn link_resource_view(&mut self,
_: &TextureVar,
_: &Self::Init)
-> Option<Result<ResourceViewDesc, Format>>
_: &TextureVar,
_: &Self::Init)
-> Option<Result<ResourceViewDesc, Format>>
Attempt to link with a shader resource (SRV).
fn link_unordered_view(&mut self,
_: &UnorderedVar,
_: &Self::Init)
-> Option<Result<UnorderedViewDesc, Format>>
_: &UnorderedVar,
_: &Self::Init)
-> Option<Result<UnorderedViewDesc, Format>>
Attempt to link with an unordered access (UAV).
fn link_sampler(&mut self,
_: &SamplerVar,
_: &Self::Init)
-> Option<SamplerDesc>
_: &SamplerVar,
_: &Self::Init)
-> Option<SamplerDesc>
Attempt to link with a sampler.
fn link_scissor(&mut self) -> bool
Attempt to enable scissor test.
impl<R: Resources, T: ToUniform> DataBind<R> for Global<T>
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type Data = T
The associated "data" type - a member of the PSO "data" struct.
fn bind_to(&self,
out: &mut RawDataSet<R>,
data: &Self::Data,
_: &mut Manager<R>,
_: &mut AccessInfo<R>)
out: &mut RawDataSet<R>,
data: &Self::Data,
_: &mut Manager<R>,
_: &mut AccessInfo<R>)
Dump the given data into the raw data set.