pub enum Layout {
    General,
    ColorAttachmentOptimal,
    DepthStencilAttachmentOptimal,
    DepthStencilReadOnlyOptimal,
    ShaderReadOnlyOptimal,
    TransferSrcOptimal,
    TransferDstOptimal,
    Undefined,
    Preinitialized,
    Present,
}
Expand description

Specifies options for how memory for an image is arranged. These are hints to the GPU driver and may or may not have actual performance effects, but describe constraints on how the data may be used that a program must obey. They do not specify how channel values or such are laid out in memory; the actual image data is considered opaque.

Details may be found in the Vulkan spec

Variants

General

General purpose, no restrictions on usage.

ColorAttachmentOptimal

Must only be used as a color attachment in a framebuffer.

DepthStencilAttachmentOptimal

Must only be used as a depth attachment in a framebuffer.

DepthStencilReadOnlyOptimal

Must only be used as a depth attachment in a framebuffer, or as a read-only depth or stencil buffer in a shader.

ShaderReadOnlyOptimal

Must only be used as a read-only image in a shader.

TransferSrcOptimal

Must only be used as the source for a transfer command.

TransferDstOptimal

Must only be used as the destination for a transfer command.

Undefined

No layout, does not support device access. Only valid as a source layout when transforming data to a specific destination layout or initializing data. Does NOT guarentee that the contents of the source buffer are preserved.

Preinitialized

Like Undefined, but does guarentee that the contents of the source buffer are preserved.

Present

The layout that an image must be in to be presented to the display.

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Returns the “default value” for a type. Read more

Feeds this value into the given Hasher. Read more

Feeds a slice of this type into the given Hasher. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.