Struct gfx_hal::adapter::Adapter [−][src]
pub struct Adapter<B: Backend> { pub info: AdapterInfo, pub physical_device: B::PhysicalDevice, pub queue_families: Vec<B::QueueFamily>, }
Information about a graphics device, supported by the backend.
The list of available adapters is obtained by calling
Instance::enumerate_adapters.
To create a Gpu from this type you can use the open
method on its physical_device field.
Fields
info: AdapterInfoGeneral information about this adapter.
physical_device: B::PhysicalDeviceActual physical device.
queue_families: Vec<B::QueueFamily>Queue families supported by this adapter.
Trait Implementations
Auto Trait Implementations
impl<B> RefUnwindSafe for Adapter<B> where
<B as Backend>::PhysicalDevice: RefUnwindSafe,
<B as Backend>::QueueFamily: RefUnwindSafe,
impl<B> RefUnwindSafe for Adapter<B> where
<B as Backend>::PhysicalDevice: RefUnwindSafe,
<B as Backend>::QueueFamily: RefUnwindSafe, impl<B> Unpin for Adapter<B> where
<B as Backend>::PhysicalDevice: Unpin,
<B as Backend>::QueueFamily: Unpin,
impl<B> Unpin for Adapter<B> where
<B as Backend>::PhysicalDevice: Unpin,
<B as Backend>::QueueFamily: Unpin, impl<B> UnwindSafe for Adapter<B> where
<B as Backend>::PhysicalDevice: UnwindSafe,
<B as Backend>::QueueFamily: UnwindSafe,
impl<B> UnwindSafe for Adapter<B> where
<B as Backend>::PhysicalDevice: UnwindSafe,
<B as Backend>::QueueFamily: UnwindSafe,