Enum gfx_hal::pso::Primitive [−][src]
#[repr(u8)]
pub enum Primitive {
PointList,
LineList,
LineStrip,
TriangleList,
TriangleStrip,
PatchList(PatchSize),
}Describes the type of geometric primitives, created from vertex data.
Variants
Each vertex represents a single point.
Each pair of vertices represent a single line segment. For example, with [a, b, c, d, e], a and b form a line, c and d form a line, and e is discarded.
Every two consecutive vertices represent a single line segment. Visually forms a “path” of
lines, as they are all connected. For example, with [a, b, c], a and b form a line
line, and b and c form a line.
Each triplet of vertices represent a single triangle. For example, with [a, b, c, d, e],
a, b, and c form a triangle, d and e are discarded.
Every three consecutive vertices represent a single triangle. For example, with [a, b, c, d], a, b, and c form a triangle, and b, c, and d form a triangle.
PatchList(PatchSize)Patch list, used with shaders capable of producing primitives on their own (tessellation)
Trait Implementations
impl PartialOrd<Primitive> for Primitive[src]
impl PartialOrd<Primitive> for Primitive[src]impl StructuralEq for Primitive[src]
impl StructuralEq for Primitive[src]impl StructuralPartialEq for Primitive[src]
impl StructuralPartialEq for Primitive[src]Auto Trait Implementations
impl RefUnwindSafe for Primitive
impl RefUnwindSafe for Primitiveimpl UnwindSafe for Primitive
impl UnwindSafe for Primitive