pub struct Limits {Show 22 fields
pub max_texture_size: usize,
pub max_texel_elements: usize,
pub max_patch_size: PatchSize,
pub max_viewports: usize,
pub max_compute_group_count: WorkGroupCount,
pub max_compute_group_size: [u32; 3],
pub max_vertex_input_attributes: usize,
pub max_vertex_input_bindings: usize,
pub max_vertex_input_attribute_offset: usize,
pub max_vertex_input_binding_stride: usize,
pub max_vertex_output_components: usize,
pub min_buffer_copy_offset_alignment: Offset,
pub min_buffer_copy_pitch_alignment: Offset,
pub min_texel_buffer_offset_alignment: Offset,
pub min_uniform_buffer_offset_alignment: Offset,
pub min_storage_buffer_offset_alignment: Offset,
pub framebuffer_color_samples_count: NumSamples,
pub framebuffer_depth_samples_count: NumSamples,
pub framebuffer_stencil_samples_count: NumSamples,
pub max_color_attachments: usize,
pub non_coherent_atom_size: usize,
pub max_sampler_anisotropy: f32,
}Expand description
Resource limits of a particular graphics device.
Fields
max_texture_size: usizeMaximum supported texture size.
max_texel_elements: usizeMaximum number of elements for the BufferView to see.
max_patch_size: PatchSizeMaximum number of vertices for each patch.
max_viewports: usizeMaximum number of viewports.
max_compute_group_count: WorkGroupCountmax_compute_group_size: [u32; 3]max_vertex_input_attributes: usizeMaximum number of vertex input attributes that can be specified for a graphics pipeline.
max_vertex_input_bindings: usizeMaximum number of vertex buffers that can be specified for providing vertex attributes to a graphics pipeline.
max_vertex_input_attribute_offset: usizeMaximum vertex input attribute offset that can be added to the vertex input binding stride.
max_vertex_input_binding_stride: usizeMaximum vertex input binding stride that can be specified in a vertex input binding.
max_vertex_output_components: usizeMaximum number of components of output variables which can be output by a vertex shader.
min_buffer_copy_offset_alignment: OffsetThe alignment of the start of the buffer used as a GPU copy source, in bytes, non-zero.
min_buffer_copy_pitch_alignment: OffsetThe alignment of the row pitch of the texture data stored in a buffer that is used in a GPU copy operation, in bytes, non-zero.
min_texel_buffer_offset_alignment: OffsetThe alignment of the start of buffer used as a texel buffer, in bytes, non-zero.
min_uniform_buffer_offset_alignment: OffsetThe alignment of the start of buffer used for uniform buffer updates, in bytes, non-zero.
min_storage_buffer_offset_alignment: OffsetThe alignment of the start of buffer used as a storage buffer, in bytes, non-zero.
framebuffer_color_samples_count: NumSamplesNumber of samples supported for color attachments of framebuffers (floating/fixed point).
framebuffer_depth_samples_count: NumSamplesNumber of samples supported for depth attachments of framebuffers.
framebuffer_stencil_samples_count: NumSamplesNumber of samples supported for stencil attachments of framebuffers.
max_color_attachments: usizeMaximum number of color attachments that can be used by a subpass in a render pass.
non_coherent_atom_size: usizeSize and alignment in bytes that bounds concurrent access to host-mapped device memory.
max_sampler_anisotropy: f32Maximum degree of sampler anisotropy.