[−][src]Struct gfx_gtk::RenderContext
Structure encapsulating all the GFX state needed for rendering within a GL context in GTK
Auto Trait Implementations
impl<D, F, CF, DF> Send for RenderContext<D, F, CF, DF> where
CF: Send,
D: Send,
DF: Send,
F: Send,
<<D as Device>::Resources as Resources>::Buffer: Send + Sync,
<D as Device>::CommandBuffer: Send,
<<D as Device>::Resources as Resources>::DepthStencilView: Send + Sync,
<<D as Device>::Resources as Resources>::Fence: Send + Sync,
<<D as Device>::Resources as Resources>::Mapping: Send,
<<D as Device>::Resources as Resources>::PipelineStateObject: Send + Sync,
<<D as Device>::Resources as Resources>::Program: Send + Sync,
<<D as Device>::Resources as Resources>::RenderTargetView: Send + Sync,
<D as Device>::Resources: Resources,
<<D as Device>::Resources as Resources>::Sampler: Send + Sync,
<<D as Device>::Resources as Resources>::Shader: Send + Sync,
<<D as Device>::Resources as Resources>::ShaderResourceView: Send + Sync,
<<D as Device>::Resources as Resources>::Texture: Send + Sync,
<<D as Device>::Resources as Resources>::UnorderedAccessView: Send + Sync,
<CF as Formatted>::View: Send,
CF: Send,
D: Send,
DF: Send,
F: Send,
<<D as Device>::Resources as Resources>::Buffer: Send + Sync,
<D as Device>::CommandBuffer: Send,
<<D as Device>::Resources as Resources>::DepthStencilView: Send + Sync,
<<D as Device>::Resources as Resources>::Fence: Send + Sync,
<<D as Device>::Resources as Resources>::Mapping: Send,
<<D as Device>::Resources as Resources>::PipelineStateObject: Send + Sync,
<<D as Device>::Resources as Resources>::Program: Send + Sync,
<<D as Device>::Resources as Resources>::RenderTargetView: Send + Sync,
<D as Device>::Resources: Resources,
<<D as Device>::Resources as Resources>::Sampler: Send + Sync,
<<D as Device>::Resources as Resources>::Shader: Send + Sync,
<<D as Device>::Resources as Resources>::ShaderResourceView: Send + Sync,
<<D as Device>::Resources as Resources>::Texture: Send + Sync,
<<D as Device>::Resources as Resources>::UnorderedAccessView: Send + Sync,
<CF as Formatted>::View: Send,
impl<D, F, CF, DF> Sync for RenderContext<D, F, CF, DF> where
CF: Sync,
D: Sync,
DF: Sync,
F: Sync,
<<D as Device>::Resources as Resources>::Buffer: Send + Sync,
<D as Device>::CommandBuffer: Sync,
<<D as Device>::Resources as Resources>::DepthStencilView: Send + Sync,
<<D as Device>::Resources as Resources>::Fence: Send + Sync,
<<D as Device>::Resources as Resources>::Mapping: Send,
<<D as Device>::Resources as Resources>::PipelineStateObject: Send + Sync,
<<D as Device>::Resources as Resources>::Program: Send + Sync,
<<D as Device>::Resources as Resources>::RenderTargetView: Send + Sync,
<D as Device>::Resources: Resources,
<<D as Device>::Resources as Resources>::Sampler: Send + Sync,
<<D as Device>::Resources as Resources>::Shader: Send + Sync,
<<D as Device>::Resources as Resources>::ShaderResourceView: Send + Sync,
<<D as Device>::Resources as Resources>::Texture: Send + Sync,
<<D as Device>::Resources as Resources>::UnorderedAccessView: Send + Sync,
<CF as Formatted>::View: Sync,
CF: Sync,
D: Sync,
DF: Sync,
F: Sync,
<<D as Device>::Resources as Resources>::Buffer: Send + Sync,
<D as Device>::CommandBuffer: Sync,
<<D as Device>::Resources as Resources>::DepthStencilView: Send + Sync,
<<D as Device>::Resources as Resources>::Fence: Send + Sync,
<<D as Device>::Resources as Resources>::Mapping: Send,
<<D as Device>::Resources as Resources>::PipelineStateObject: Send + Sync,
<<D as Device>::Resources as Resources>::Program: Send + Sync,
<<D as Device>::Resources as Resources>::RenderTargetView: Send + Sync,
<D as Device>::Resources: Resources,
<<D as Device>::Resources as Resources>::Sampler: Send + Sync,
<<D as Device>::Resources as Resources>::Shader: Send + Sync,
<<D as Device>::Resources as Resources>::ShaderResourceView: Send + Sync,
<<D as Device>::Resources as Resources>::Texture: Send + Sync,
<<D as Device>::Resources as Resources>::UnorderedAccessView: Send + Sync,
<CF as Formatted>::View: Sync,
Blanket Implementations
impl<T> From for T
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impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = !
🔬 This is a nightly-only experimental API. (
try_from
)The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,