[][src]Struct gfx_gtk::RenderContext

pub struct RenderContext<D, F, CF, DF> where
    D: Device,
    F: Factory<D::Resources>,
    CF: Formatted, 
{ /* fields omitted */ }

Structure encapsulating all the GFX state needed for rendering within a GL context in GTK

Auto Trait Implementations

impl<D, F, CF, DF> Send for RenderContext<D, F, CF, DF> where
    CF: Send,
    D: Send,
    DF: Send,
    F: Send,
    <<D as Device>::Resources as Resources>::Buffer: Send + Sync,
    <D as Device>::CommandBuffer: Send,
    <<D as Device>::Resources as Resources>::DepthStencilView: Send + Sync,
    <<D as Device>::Resources as Resources>::Fence: Send + Sync,
    <<D as Device>::Resources as Resources>::Mapping: Send,
    <<D as Device>::Resources as Resources>::PipelineStateObject: Send + Sync,
    <<D as Device>::Resources as Resources>::Program: Send + Sync,
    <<D as Device>::Resources as Resources>::RenderTargetView: Send + Sync,
    <D as Device>::Resources: Resources,
    <<D as Device>::Resources as Resources>::Sampler: Send + Sync,
    <<D as Device>::Resources as Resources>::Shader: Send + Sync,
    <<D as Device>::Resources as Resources>::ShaderResourceView: Send + Sync,
    <<D as Device>::Resources as Resources>::Texture: Send + Sync,
    <<D as Device>::Resources as Resources>::UnorderedAccessView: Send + Sync,
    <CF as Formatted>::View: Send

impl<D, F, CF, DF> Sync for RenderContext<D, F, CF, DF> where
    CF: Sync,
    D: Sync,
    DF: Sync,
    F: Sync,
    <<D as Device>::Resources as Resources>::Buffer: Send + Sync,
    <D as Device>::CommandBuffer: Sync,
    <<D as Device>::Resources as Resources>::DepthStencilView: Send + Sync,
    <<D as Device>::Resources as Resources>::Fence: Send + Sync,
    <<D as Device>::Resources as Resources>::Mapping: Send,
    <<D as Device>::Resources as Resources>::PipelineStateObject: Send + Sync,
    <<D as Device>::Resources as Resources>::Program: Send + Sync,
    <<D as Device>::Resources as Resources>::RenderTargetView: Send + Sync,
    <D as Device>::Resources: Resources,
    <<D as Device>::Resources as Resources>::Sampler: Send + Sync,
    <<D as Device>::Resources as Resources>::Shader: Send + Sync,
    <<D as Device>::Resources as Resources>::ShaderResourceView: Send + Sync,
    <<D as Device>::Resources as Resources>::Texture: Send + Sync,
    <<D as Device>::Resources as Resources>::UnorderedAccessView: Send + Sync,
    <CF as Formatted>::View: Sync

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = !

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

🔬 This is a nightly-only experimental API. (try_from)

The type returned in the event of a conversion error.