Expand description
A structure for storing and look up 3D geometry
Structs§
- Add range to object
T
. - A geometry consists of a list of triangles. The triangles are stored separately, in a triangle list
u32
index buffer. - A model consists of a list of object. The objects are stored separately, in an object buffer.
- An object consists of a list of geometries. The geometries are stored separately, in a geometry buffer.
Enums§
- Description of vertex format.
- An error with vertex format when adding to index and vertex buffer.
Traits§
- Implemented by vertex types.