A structure for storing and look up 3D geometry
Add range to object
A geometry consists of a list of triangles.
The triangles are stored separately,
in a triangle list
A model consists of a list of object. The objects are stored separately, in an object buffer.
An object consists of a list of geometries. The geometries are stored separately, in a geometry buffer.
Description of vertex format.
An error with vertex format when adding to index and vertex buffer.
Implemented by vertex types.