TileRenderer

Struct TileRenderer 

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pub struct TileRenderer { /* private fields */ }
Expand description

Main tile renderer

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impl TileRenderer

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pub fn new() -> Self

Create a new TileRenderer with default settings

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pub fn builder() -> TileRendererBuilder

Create a builder for TileRenderer

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pub fn render( &self, geojson: &FeatureCollection, tile: TileCoordinate, ) -> Result<Vec<u8>>

Renders GeoJSON features to a tile image

§Arguments
  • geojson - GeoJSON feature collection to render
  • tile - Tile coordinates (z/x/y)
§Returns

PNG image buffer of the rendered tile

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pub fn render_feature( &self, feature: &Feature, tile: TileCoordinate, ) -> Result<Vec<u8>>

Renders a single GeoJSON feature to a tile image

§Arguments
  • feature - GeoJSON feature to render
  • tile - Tile coordinates (z/x/y)
§Returns

PNG image buffer of the rendered tile

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pub fn render_many( &self, geojson: &FeatureCollection, tiles: &[TileCoordinate], ) -> Result<Vec<Vec<u8>>>

Renders multiple tiles in parallel

§Arguments
  • geojson - GeoJSON feature collection to render
  • tiles - Slice of tile coordinates to render
§Returns

Vector of PNG image buffers, one for each tile

Trait Implementations§

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impl Default for TileRenderer

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fn default() -> Self

Returns the “default value” for a type. Read more

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