pub enum RoomClientEvent {
PlayerNameUpdated(String),
GameStarted,
}Expand description
Event sent from client to server
Variants§
Trait Implementations§
Source§impl Clone for RoomClientEvent
impl Clone for RoomClientEvent
Source§fn clone(&self) -> RoomClientEvent
fn clone(&self) -> RoomClientEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RoomClientEvent
impl Debug for RoomClientEvent
Source§impl<'de> Deserialize<'de> for RoomClientEvent
impl<'de> Deserialize<'de> for RoomClientEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RoomClientEvent
impl RefUnwindSafe for RoomClientEvent
impl Send for RoomClientEvent
impl Sync for RoomClientEvent
impl Unpin for RoomClientEvent
impl UnwindSafe for RoomClientEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more