pub enum RoomServerEvent {
RoomUpdate(Room),
GameStarted,
}Expand description
Event broadcasted from server to clients
Variants§
Trait Implementations§
Source§impl Clone for RoomServerEvent
impl Clone for RoomServerEvent
Source§fn clone(&self) -> RoomServerEvent
fn clone(&self) -> RoomServerEvent
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for RoomServerEvent
impl Debug for RoomServerEvent
Source§impl<'de> Deserialize<'de> for RoomServerEvent
impl<'de> Deserialize<'de> for RoomServerEvent
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for RoomServerEvent
impl RefUnwindSafe for RoomServerEvent
impl Send for RoomServerEvent
impl Sync for RoomServerEvent
impl Unpin for RoomServerEvent
impl UnwindSafe for RoomServerEvent
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more