pub struct Edge<F: CoordFloat> {
pub current: Coord<F>,
pub next: Coord<F>,
}
Fields§
§current: Coord<F>
§next: Coord<F>
Implementations§
Source§impl<F: CoordFloat> Edge<F>
impl<F: CoordFloat> Edge<F>
pub fn new(current: &Coord<F>, next: &Coord<F>) -> Self
pub fn new_with_offset( current: &Coord<F>, next: &Coord<F>, dx: F, dy: F, ) -> Self
pub fn inwards_normal(&self) -> Result<Coord<F>, EdgeError>
pub fn outwards_normal(&self) -> Result<Coord<F>, EdgeError>
pub fn with_offset(&self, dx: F, dy: F) -> Self
pub fn inverse_with_offset(&self, dx: F, dy: F) -> Self
pub fn inverse(&self) -> Self
Trait Implementations§
impl<F: Copy + CoordFloat> Copy for Edge<F>
impl<F: CoordFloat> StructuralPartialEq for Edge<F>
Auto Trait Implementations§
impl<F> Freeze for Edge<F>where
F: Freeze,
impl<F> RefUnwindSafe for Edge<F>where
F: RefUnwindSafe,
impl<F> Send for Edge<F>where
F: Send,
impl<F> Sync for Edge<F>where
F: Sync,
impl<F> Unpin for Edge<F>where
F: Unpin,
impl<F> UnwindSafe for Edge<F>where
F: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more