pub struct PCNode {
pub display: MaybeUnset<bool>,
pub children: Vec<Option<HierarchyNode<<Point as Displayed>::Node>>>,
pub props: Option<Properties>,
}
Fields§
§display: MaybeUnset<bool>
§children: Vec<Option<HierarchyNode<<Point as Displayed>::Node>>>
§props: Option<Properties>
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl !RefUnwindSafe for PCNode
impl !Send for PCNode
impl !Sync for PCNode
impl Unpin for PCNode
impl !UnwindSafe for PCNode
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> Convert for T
impl<T> Convert for T
source§fn convert<U>(self, context: &CompileContext) -> Expr<U>where
U: ConvertFrom<T>,
fn convert<U>(self, context: &CompileContext) -> Expr<U>where
U: ConvertFrom<T>,
Errors Read more
source§fn can_convert<U>(&self) -> boolwhere
U: ConvertFrom<T>,
fn can_convert<U>(&self) -> boolwhere
U: ConvertFrom<T>,
Errors Read more