Struct PCNode

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pub struct PCNode {
    pub display: MaybeUnset<bool>,
    pub children: Vec<Option<HierarchyNode<<Point as Displayed>::Node>>>,
    pub props: Option<Properties>,
    pub expr: Expr<PointCollection>,
}
Expand description

Node for point collections

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§display: MaybeUnset<bool>

Whether to display the node

§children: Vec<Option<HierarchyNode<<Point as Displayed>::Node>>>

The child nodes of the collection’s points

§props: Option<Properties>

Properties are stored for later processing as they might be used for conversions.

§expr: Expr<PointCollection>

The defining expression

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impl PCNode

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pub fn new(expr: Expr<PointCollection>) -> Self

Create a new, empty point collection node.

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pub fn push(&mut self, node: Option<HierarchyNode<<Point as Displayed>::Node>>)

Push a child node.

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pub fn extend<U: IntoIterator<Item = Option<HierarchyNode<<Point as Displayed>::Node>>>>( &mut self, nodes: U, )

Extend child nodes.

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impl BuildAssociated<PCNode> for Associated

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fn build_associated( self: Box<Self>, build: &mut Build, associated: &mut HierarchyNode<PCNode>, )

Build the associated node.
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impl Debug for PCNode

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Dummy for PCNode

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fn dummy() -> Self

Create a dummy value pretending to be a valid one.
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fn is_dummy(&self) -> bool

Check if this is a dummy value.
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impl Node for PCNode

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fn set_display(&mut self, display: bool)

Set the general display flag that decides whether this node and its children should be displayed.
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fn get_display(&self) -> bool

Get whether this node should be displayed.
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fn build(self: Box<Self>, build: &mut Build)

Build this node.
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fn build_unboxed(self, compiler: &mut Build)
where Self: Sized,

Build this node, with an unboxed self type.

Auto Trait Implementations§

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impl Freeze for PCNode

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impl !RefUnwindSafe for PCNode

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impl !Send for PCNode

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impl !Sync for PCNode

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impl Unpin for PCNode

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impl !UnwindSafe for PCNode

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Convert for T

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fn convert<U>(self, context: &CompileContext) -> Expr<U>
where U: ConvertFrom<T>,

Convert self into a specific type. Read more
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fn can_convert<U>(&self) -> bool
where U: ConvertFrom<T>,

Check if self can be converted into a specific type. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.