pub struct EmptyNode;Expand description
An empty node that is never displayed.
Trait Implementations§
Source§impl Node for EmptyNode
impl Node for EmptyNode
Source§fn set_display(&mut self, _display: bool)
fn set_display(&mut self, _display: bool)
Set the general display flag that decides whether this node and its children should be displayed.
Source§fn get_display(&self) -> bool
fn get_display(&self) -> bool
Get whether this node should be displayed.
Source§fn build_unboxed(self, compiler: &mut Build)where
Self: Sized,
fn build_unboxed(self, compiler: &mut Build)where
Self: Sized,
Build this node, with an unboxed
self type.Auto Trait Implementations§
impl Freeze for EmptyNode
impl RefUnwindSafe for EmptyNode
impl Send for EmptyNode
impl Sync for EmptyNode
impl Unpin for EmptyNode
impl UnwindSafe for EmptyNode
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> Convert for T
impl<T> Convert for T
Source§fn convert<U>(self, context: &CompileContext) -> Expr<U>where
U: ConvertFrom<T>,
fn convert<U>(self, context: &CompileContext) -> Expr<U>where
U: ConvertFrom<T>,
Convert
self into a specific type. Read moreSource§fn can_convert<U>(&self) -> boolwhere
U: ConvertFrom<T>,
fn can_convert<U>(&self) -> boolwhere
U: ConvertFrom<T>,
Check if
self can be converted into a specific type. Read more