pub struct Rule {
pub kind: RuleKind,
pub weight: ProcNum,
pub entities: Vec<EntityIndex>,
}Expand description
A rule along if its aggregated information. Note that entities
is not filled until the final steps of compilation.
Fields§
§kind: RuleKindThe kind of this rule
weight: ProcNumThe rule’s weight
entities: Vec<EntityIndex>Entities this rule affects.
Trait Implementations§
source§impl Ord for Rule
impl Ord for Rule
source§impl PartialOrd for Rule
impl PartialOrd for Rule
source§impl Reconstruct for Rule
impl Reconstruct for Rule
source§fn reconstruct(self, ctx: &mut ReconstructCtx<'_>) -> Self
fn reconstruct(self, ctx: &mut ReconstructCtx<'_>) -> Self
Reconstruct the value.
impl Eq for Rule
impl StructuralPartialEq for Rule
Auto Trait Implementations§
impl Freeze for Rule
impl RefUnwindSafe for Rule
impl Send for Rule
impl Sync for Rule
impl Unpin for Rule
impl UnwindSafe for Rule
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
source§unsafe fn clone_to_uninit(&self, dst: *mut T)
unsafe fn clone_to_uninit(&self, dst: *mut T)
🔬This is a nightly-only experimental API. (
clone_to_uninit)source§impl<T> CloneWithNode for Twhere
T: Clone,
impl<T> CloneWithNode for Twhere
T: Clone,
source§fn clone_with_node(&mut self) -> T
fn clone_with_node(&mut self) -> T
Clone
self and take its node.source§fn clone_without_node(&self) -> T
fn clone_without_node(&self) -> T
Clone
self without taking its node.source§impl<T> Convert for T
impl<T> Convert for T
source§fn convert<U>(self, context: &CompileContext) -> Expr<U>where
U: ConvertFrom<T>,
fn convert<U>(self, context: &CompileContext) -> Expr<U>where
U: ConvertFrom<T>,
Convert
self into a specific type. Read moresource§fn can_convert<U>(&self) -> boolwhere
U: ConvertFrom<T>,
fn can_convert<U>(&self) -> boolwhere
U: ConvertFrom<T>,
Check if
self can be converted into a specific type. Read more