Struct Triangle

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pub struct Triangle<T> {
    pub x: T,
    pub y: T,
    pub z: T,
}
Expand description

A polygon with 3 points. Maps to GL_TRIANGLE

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§x: T

the first point of a triangle

§y: T

the second point of a triangle

§z: T

the third point of a triangle

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impl<T> Triangle<T>

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pub fn new(v0: T, v1: T, v2: T) -> Self

create a new Triangle with supplied vertcies

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impl<T: Clone> Clone for Triangle<T>

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fn clone(&self) -> Triangle<T>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug> Debug for Triangle<T>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T: Clone> EmitLines for Triangle<T>

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type Vertex = T

The Vertex defines the corners of a Polygon
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fn emit_lines<E>(self, emit: E)
where E: FnMut(Line<T>),

convert a polygon into lines, each line is emitted via calling of the callback of emit This allow for a variable amount of lines to be returned
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impl<T: Clone> EmitTriangles for Triangle<T>

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type Vertex = T

The content of each point in the face
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fn emit_triangles<F>(&self, emit: F)
where F: FnMut(Triangle<T>),

convert a polygon to one or more triangles, each triangle is returned by calling emit
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impl IndexedPolygon<Triangle<usize>> for Cone

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fn indexed_polygon(&self, idx: usize) -> Triangle<usize>

return a polygon with indices to the shared vertex
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fn indexed_polygon_count(&self) -> usize

return the number of polygons that are needed to represent this mesh
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fn indexed_polygon_iter<'a>(&'a self) -> IndexedPolygonIterator<'a, Self, V>

create a iterator that will return a polygon for each face in the source mesh
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impl IndexedPolygon<Triangle<usize>> for IcoSphere

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fn indexed_polygon_count(&self) -> usize

return the number of polygons that are needed to represent this mesh
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fn indexed_polygon(&self, idx: usize) -> Triangle<usize>

return a polygon with indices to the shared vertex
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fn indexed_polygon_iter<'a>(&'a self) -> IndexedPolygonIterator<'a, Self, V>

create a iterator that will return a polygon for each face in the source mesh
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impl<T: Clone, U> MapVertex<T, U> for Triangle<T>

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type Output = Triangle<U>

Output should be a a container of the same shape of the type It’s internal values should reflect any transformation the map did.
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fn map_vertex<F>(self, map: F) -> Triangle<U>
where F: FnMut(T) -> U,

map a function to each vertex in polygon creating a new polygon
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impl<T: PartialEq> PartialEq for Triangle<T>

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fn eq(&self, other: &Triangle<T>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T: Copy> Copy for Triangle<T>

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impl<T: Eq> Eq for Triangle<T>

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impl<T> StructuralPartialEq for Triangle<T>

Auto Trait Implementations§

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impl<T> Freeze for Triangle<T>
where T: Freeze,

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impl<T> RefUnwindSafe for Triangle<T>
where T: RefUnwindSafe,

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impl<T> Send for Triangle<T>
where T: Send,

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impl<T> Sync for Triangle<T>
where T: Sync,

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impl<T> Unpin for Triangle<T>
where T: Unpin,

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impl<T> UnwindSafe for Triangle<T>
where T: UnwindSafe,

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.