pub trait Connection{
// Required methods
fn create(&self, key: &ConnectionKey) -> Box<dyn Connection>;
fn is_alive(&self) -> bool;
fn open<'life0, 'life1, 'async_trait>(
&'life0 mut self,
params: &'life1 ResolvedConnectionParams,
) -> Pin<Box<dyn Future<Output = Result<(), String>> + Send + 'async_trait>>
where Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait;
fn close(&mut self) -> ConnectionKey;
// Provided method
fn execute_command<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_command: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<String, String>> + Send + 'async_trait>>
where Self: Send + 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait { ... }
}Required Methods§
fn create(&self, key: &ConnectionKey) -> Box<dyn Connection>
fn is_alive(&self) -> bool
fn open<'life0, 'life1, 'async_trait>(
&'life0 mut self,
params: &'life1 ResolvedConnectionParams,
) -> Pin<Box<dyn Future<Output = Result<(), String>> + Send + 'async_trait>>where
Self: 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
fn close(&mut self) -> ConnectionKey
Provided Methods§
fn execute_command<'life0, 'life1, 'async_trait>(
&'life0 mut self,
_command: &'life1 str,
) -> Pin<Box<dyn Future<Output = Result<String, String>> + Send + 'async_trait>>where
Self: Send + 'async_trait,
'life0: 'async_trait,
'life1: 'async_trait,
Dyn Compatibility§
This trait is dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety".