pub enum EquipmentCard {
Talent(TalentCard),
Weapon(WeaponCard),
Artifact(ArtifactCard),
}Variants§
Trait Implementations§
Source§impl Clone for EquipmentCard
impl Clone for EquipmentCard
Source§fn clone(&self) -> EquipmentCard
fn clone(&self) -> EquipmentCard
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for EquipmentCard
impl Debug for EquipmentCard
Source§impl From<ArtifactCard> for EquipmentCard
impl From<ArtifactCard> for EquipmentCard
Source§fn from(value: ArtifactCard) -> EquipmentCard
fn from(value: ArtifactCard) -> EquipmentCard
Converts to this type from the input type.
Source§impl From<EquipmentCard> for ActionCard
impl From<EquipmentCard> for ActionCard
Source§fn from(value: EquipmentCard) -> ActionCard
fn from(value: EquipmentCard) -> ActionCard
Converts to this type from the input type.
Source§impl From<EquipmentCard> for Card
impl From<EquipmentCard> for Card
Source§fn from(value: EquipmentCard) -> Card
fn from(value: EquipmentCard) -> Card
Converts to this type from the input type.
Source§impl From<TalentCard> for EquipmentCard
impl From<TalentCard> for EquipmentCard
Source§fn from(value: TalentCard) -> EquipmentCard
fn from(value: TalentCard) -> EquipmentCard
Converts to this type from the input type.
Source§impl From<WeaponCard> for EquipmentCard
impl From<WeaponCard> for EquipmentCard
Source§fn from(value: WeaponCard) -> EquipmentCard
fn from(value: WeaponCard) -> EquipmentCard
Converts to this type from the input type.
Source§impl Hash for EquipmentCard
impl Hash for EquipmentCard
Source§impl PartialEq for EquipmentCard
impl PartialEq for EquipmentCard
Source§impl PlayingCard for EquipmentCard
impl PlayingCard for EquipmentCard
Source§fn shop_price(&self) -> Option<u16>
fn shop_price(&self) -> Option<u16>
Returns the price for buying this card in Prince’s shop (in Lucky Coins) Read more
Source§fn equipment(&self) -> Option<EquipmentCard>
fn equipment(&self) -> Option<EquipmentCard>
Attempts to parse
self as
an
equipment
card. Returns None if this card is of another type/subtypeSource§fn artifact(&self) -> Option<ArtifactCard>
fn artifact(&self) -> Option<ArtifactCard>
Attempts to parse
self as
an
artifact
card. Returns None if this card is of another type/subtypeSource§fn talent(&self) -> Option<TalentCard>
fn talent(&self) -> Option<TalentCard>
Attempts to parse
self as
a
talent
card. Returns None if this card is of another type/subtypeSource§fn weapon(&self) -> Option<WeaponCard>
fn weapon(&self) -> Option<WeaponCard>
Attempts to parse
self as
a
weapon
card. Returns None if this card is of another type/subtypeSource§fn event(&self) -> Option<EventCard>
fn event(&self) -> Option<EventCard>
Attempts to parse
self as
an
event
card. Returns None if this card is of another type/subtypeSource§fn support(&self) -> Option<SupportCard>
fn support(&self) -> Option<SupportCard>
Attempts to parse
self as
a
support
card. Returns None if this card is of another type/subtypeSource§fn food(&self) -> Option<FoodCard>
fn food(&self) -> Option<FoodCard>
Attempts to parse
self as
a
food
card. Returns None if this card is of another type/subtypeSource§fn companion(&self) -> Option<CompanionCard>
fn companion(&self) -> Option<CompanionCard>
Attempts to parse
self as
a
companion
card. Returns None if this card is of another type/subtypeSource§fn item(&self) -> Option<ItemCard>
fn item(&self) -> Option<ItemCard>
Attempts to parse
self as
an
item
card. Returns None if this card is of another type/subtypeSource§fn location(&self) -> Option<LocationCard>
fn location(&self) -> Option<LocationCard>
Attempts to parse
self as
a
location
card. Returns None if this card is of another type/subtypeSource§fn resonance(&self) -> Option<ElementalResonanceCard>
fn resonance(&self) -> Option<ElementalResonanceCard>
Attempts to parse
self as
a
resonance
card. Returns None if this card is of another type/subtypeSource§fn normal_event(&self) -> Option<NormalEventCard>
fn normal_event(&self) -> Option<NormalEventCard>
Attempts to parse
self as a normal event card (non-food and non-resonance).
Returns None if this card is of another type/subtypeimpl Copy for EquipmentCard
impl Eq for EquipmentCard
impl StructuralPartialEq for EquipmentCard
Auto Trait Implementations§
impl Freeze for EquipmentCard
impl RefUnwindSafe for EquipmentCard
impl Send for EquipmentCard
impl Sync for EquipmentCard
impl Unpin for EquipmentCard
impl UnwindSafe for EquipmentCard
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more