[][src]Struct genie_rec::actions::UnitAIStateCommand

pub struct UnitAIStateCommand {
    pub state: i8,
    pub objects: ObjectsList,
}

Set a group of objects's "AI State" (usually known as "stance").

Fields

state: i8

The new state. Aggressive/Defensive/No Attack/ etc.

objects: ObjectsList

The objects whose AI state is being changed.

Implementations

impl UnitAIStateCommand[src]

pub fn read_from(input: impl Read) -> Result<Self>[src]

Read a UnitAIState command from an input stream.

pub fn write_to<W: Write>(&self, output: &mut W) -> Result<()>[src]

Write this UnitAIState command to an output stream.

Trait Implementations

impl Clone for UnitAIStateCommand[src]

impl Debug for UnitAIStateCommand[src]

impl Default for UnitAIStateCommand[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.