pub struct SpriteAttackSound {
pub sound_props: ArrayVec<[SoundProp; 3]>,
}
Fields§
§sound_props: ArrayVec<[SoundProp; 3]>
Implementations§
Trait Implementations§
Source§impl Clone for SpriteAttackSound
impl Clone for SpriteAttackSound
Source§fn clone(&self) -> SpriteAttackSound
fn clone(&self) -> SpriteAttackSound
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SpriteAttackSound
impl Debug for SpriteAttackSound
Source§impl Default for SpriteAttackSound
impl Default for SpriteAttackSound
Source§fn default() -> SpriteAttackSound
fn default() -> SpriteAttackSound
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SpriteAttackSound
impl RefUnwindSafe for SpriteAttackSound
impl Send for SpriteAttackSound
impl Sync for SpriteAttackSound
impl Unpin for SpriteAttackSound
impl UnwindSafe for SpriteAttackSound
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more