pub struct SpriteDelta {
pub sprite_id: Option<SpriteID>,
pub offset_x: i16,
pub offset_y: i16,
pub display_angle: i16,
}
Fields§
§sprite_id: Option<SpriteID>
§offset_x: i16
§offset_y: i16
§display_angle: i16
Implementations§
Trait Implementations§
Source§impl Clone for SpriteDelta
impl Clone for SpriteDelta
Source§fn clone(&self) -> SpriteDelta
fn clone(&self) -> SpriteDelta
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for SpriteDelta
impl Debug for SpriteDelta
Source§impl Default for SpriteDelta
impl Default for SpriteDelta
Source§fn default() -> SpriteDelta
fn default() -> SpriteDelta
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for SpriteDelta
impl RefUnwindSafe for SpriteDelta
impl Send for SpriteDelta
impl Sync for SpriteDelta
impl Unpin for SpriteDelta
impl UnwindSafe for SpriteDelta
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more