Struct Font

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pub struct Font { /* private fields */ }

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impl Font

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pub fn default(ugli: &Ugli) -> Font

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pub fn new(ugli: &Ugli, data: &[u8], options: &Options) -> Result<Font, Error>

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pub fn max_distance(&self) -> f32

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pub fn ascender(&self) -> f32

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pub fn descender(&self) -> f32

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pub fn line_gap(&self) -> f32

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pub fn measure(&self, text: &str, align: vec2<TextAlign>) -> Option<Aabb2<f32>>

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pub fn advance(&self, text: &str) -> f32

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pub fn draw_with<R>( &self, text: &str, align: vec2<TextAlign>, f: impl FnOnce(&[GlyphInstance], &Texture2d<Rgba<f32>>) -> R, ) -> R

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pub fn draw( &self, framebuffer: &mut Framebuffer<'_>, camera: &(impl AbstractCamera2d + ?Sized), text: &str, align: vec2<TextAlign>, transform: mat3<f32>, color: Rgba<f32>, )

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pub fn draw_with_outline( &self, framebuffer: &mut Framebuffer<'_>, camera: &(impl AbstractCamera2d + ?Sized), text: &str, align: vec2<TextAlign>, transform: mat3<f32>, color: Rgba<f32>, outline_size: f32, outline_color: Rgba<f32>, )

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pub fn create_text_sdf( &self, text: &str, line_align: TextAlign, pixel_size: f32, ) -> Option<Texture2d<Rgba<f32>>>

Trait Implementations§

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impl Load for Font

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const DEFAULT_EXT: Option<&'static str>

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type Options = Options

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fn load( manager: &Manager, path: &Path, options: &<Font as Load>::Options, ) -> Pin<Box<dyn Future<Output = Result<Font, Error>>>>

Auto Trait Implementations§

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impl !Freeze for Font

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impl !RefUnwindSafe for Font

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impl !Send for Font

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impl !Sync for Font

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impl Unpin for Font

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impl UnwindSafe for Font

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