pub struct Window { /* private fields */ }
Implementations§
Source§impl Window
impl Window
pub fn set_cursor_type(&self, cursor_type: CursorType)
pub fn cursor_position(&self) -> Option<vec2<f64>>
pub fn cursor_locked(&self) -> bool
pub fn lock_cursor(&self)
pub fn unlock_cursor(&self)
Source§impl Window
impl Window
pub fn start_text_edit(&self, text: &str)
pub fn stop_text_edit(&self)
pub fn is_editing_text(&self) -> bool
pub fn real_size(&self) -> vec2<usize>
pub fn size(&self) -> vec2<usize>
pub fn ugli(&self) -> &Ugli
pub fn is_key_pressed(&self, key: Key) -> bool
pub fn pressed_keys(&self) -> HashSet<Key>
pub fn set_fullscreen(&self, fullscreen: bool)
pub fn is_fullscreen(&self) -> bool
pub fn toggle_fullscreen(&self)
pub fn set_auto_close(&self, auto_close: bool)
pub fn is_auto_close(&self) -> bool
pub fn set_icon(&self, path: impl AsRef<Path>) -> Result<()>
pub fn spawn(&self, f: impl Future<Output = ()> + 'static) -> Task<()>
pub fn with_framebuffer<T>( &self, f: impl FnOnce(&mut Framebuffer<'_>) -> T, ) -> T
pub fn events(&self) -> impl Stream<Item = Event>
pub fn show(&self)
pub async fn yield_now(&self)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Window
impl !RefUnwindSafe for Window
impl !Send for Window
impl !Sync for Window
impl Unpin for Window
impl !UnwindSafe for Window
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