pub struct CameraTorus<T: Float> {
pub center: PositionTorus<T>,
pub fov: T,
pub rotation: Angle<T>,
}Expand description
A camera that exists on a torus space.
Use the project method to get a normalized position of objects relative to the camera.
Fields§
§center: PositionTorus<T>§fov: T§rotation: Angle<T>Implementations§
Source§impl<T: Float> CameraTorus<T>
impl<T: Float> CameraTorus<T>
Sourcepub fn new(fov: T, world_size: vec2<T>) -> Self
pub fn new(fov: T, world_size: vec2<T>) -> Self
Construct a new camera on a torus with the given size.
Sourcepub fn project(&self, position: PositionTorus<T>) -> vec2<T>
pub fn project(&self, position: PositionTorus<T>) -> vec2<T>
Project a world position to a position relative to the camera. The resulting position can be used to render the object.
Sourcepub fn project_f32(&self, position: PositionTorus<T>) -> vec2<f32>
pub fn project_f32(&self, position: PositionTorus<T>) -> vec2<f32>
Project a world position to a position relative to the camera. The resulting position can be used to render the object.
Trait Implementations§
Source§impl<T: Float> AbstractCamera2d for CameraTorus<T>
impl<T: Float> AbstractCamera2d for CameraTorus<T>
fn view_matrix(&self) -> mat3<f32>
fn projection_matrix(&self, framebuffer_size: vec2<f32>) -> mat3<f32>
fn uniforms(&self, framebuffer_size: vec2<f32>) -> Uniforms2d
fn screen_to_world( &self, framebuffer_size: vec2<f32>, pos: vec2<f32>, ) -> vec2<f32>
fn world_to_screen( &self, framebuffer_size: vec2<f32>, pos: vec2<f32>, ) -> Option<vec2<f32>>
fn view_area(&self, framebuffer_size: vec2<f32>) -> Quad<f32>
Source§impl<T: Clone + Float> Clone for CameraTorus<T>
impl<T: Clone + Float> Clone for CameraTorus<T>
Source§fn clone(&self) -> CameraTorus<T>
fn clone(&self) -> CameraTorus<T>
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl<'de, T> Deserialize<'de> for CameraTorus<T>where
T: Deserialize<'de> + Float,
impl<'de, T> Deserialize<'de> for CameraTorus<T>where
T: Deserialize<'de> + Float,
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl<T> Freeze for CameraTorus<T>where
T: Freeze,
impl<T> RefUnwindSafe for CameraTorus<T>where
T: RefUnwindSafe,
impl<T> Send for CameraTorus<T>where
T: Send,
impl<T> Sync for CameraTorus<T>where
T: Sync,
impl<T> Unpin for CameraTorus<T>where
T: Unpin,
impl<T> UnsafeUnpin for CameraTorus<T>where
T: UnsafeUnpin,
impl<T> UnwindSafe for CameraTorus<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> DeserializeOwned for Twhere
T: for<'de> Deserialize<'de>,
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T: Any,
impl<T> Downcast for Twhere
T: Any,
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fn into_any(self: Box<T>) -> Box<dyn Any>
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impl<T> DowncastSync for T
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Source§impl<T> IntoEither for T
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Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
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self into a Left variant of Either<Self, Self>
if into_left is true.
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
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self into a Left variant of Either<Self, Self>
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