Struct geng_camera::PixelPerfectCamera
source · pub struct PixelPerfectCamera;
Expand description
2d camera used for rendering in pixel space.
Trait Implementations§
source§impl AbstractCamera2d for PixelPerfectCamera
impl AbstractCamera2d for PixelPerfectCamera
fn view_matrix(&self) -> mat3<f32>
fn projection_matrix(&self, framebuffer_size: vec2<f32>) -> mat3<f32>
fn uniforms(&self, framebuffer_size: vec2<f32>) -> Uniforms2d
fn screen_to_world( &self, framebuffer_size: vec2<f32>, pos: vec2<f32> ) -> vec2<f32>
fn world_to_screen( &self, framebuffer_size: vec2<f32>, pos: vec2<f32> ) -> Option<vec2<f32>>
fn view_area(&self, framebuffer_size: vec2<f32>) -> Quad<f32>
Auto Trait Implementations§
impl RefUnwindSafe for PixelPerfectCamera
impl Send for PixelPerfectCamera
impl Sync for PixelPerfectCamera
impl Unpin for PixelPerfectCamera
impl UnwindSafe for PixelPerfectCamera
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more