Struct geng_camera::Camera2d
source · pub struct Camera2d {
pub center: vec2<f32>,
pub rotation: Angle<f32>,
pub fov: f32,
}
Expand description
2-dimensional camera.
Fields§
§center: vec2<f32>
§rotation: Angle<f32>
§fov: f32
Trait Implementations§
source§impl AbstractCamera2d for Camera2d
impl AbstractCamera2d for Camera2d
fn view_matrix(&self) -> mat3<f32>
fn projection_matrix(&self, framebuffer_size: vec2<f32>) -> mat3<f32>
fn uniforms(&self, framebuffer_size: vec2<f32>) -> Uniforms2d
fn screen_to_world( &self, framebuffer_size: vec2<f32>, pos: vec2<f32> ) -> vec2<f32>
fn world_to_screen( &self, framebuffer_size: vec2<f32>, pos: vec2<f32> ) -> Option<vec2<f32>>
fn view_area(&self, framebuffer_size: vec2<f32>) -> Quad<f32>
source§impl<'de> Deserialize<'de> for Camera2d
impl<'de> Deserialize<'de> for Camera2d
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
source§impl PartialEq for Camera2d
impl PartialEq for Camera2d
impl StructuralPartialEq for Camera2d
Auto Trait Implementations§
impl RefUnwindSafe for Camera2d
impl Send for Camera2d
impl Sync for Camera2d
impl Unpin for Camera2d
impl UnwindSafe for Camera2d
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more