pub struct Uniforms2d {
pub u_projection_matrix: mat3<f32>,
pub u_view_matrix: mat3<f32>,
}Fields§
§u_projection_matrix: mat3<f32>§u_view_matrix: mat3<f32>Implementations§
Source§impl Uniforms2d
impl Uniforms2d
Trait Implementations§
Source§impl Uniforms for Uniforms2d
impl Uniforms for Uniforms2d
fn walk_uniforms<C>(&self, visitor: &mut C)where
C: UniformVisitor,
Auto Trait Implementations§
impl Freeze for Uniforms2d
impl RefUnwindSafe for Uniforms2d
impl Send for Uniforms2d
impl Sync for Uniforms2d
impl Unpin for Uniforms2d
impl UnwindSafe for Uniforms2d
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more