pub struct MetaConfig<G: Genotype, F: Fitness<Genotype = G>> {
    pub evolve_builder: EvolveBuilder<G, MutateDispatch, F, CrossoverDispatch, CompeteDispatch>,
    pub evolve_fitness_to_micro_second_factor: FitnessValue,
    pub rounds: usize,
    pub population_sizes: Vec<usize>,
    pub max_stale_generations_options: Vec<Option<usize>>,
    pub target_fitness_score_options: Vec<Option<FitnessValue>>,
    pub degeneration_range_options: Vec<Option<Range<f32>>>,
    pub mutates: Vec<MutateDispatch>,
    pub crossovers: Vec<CrossoverDispatch>,
    pub competes: Vec<CompeteDispatch>,
}

Fields

evolve_builder: EvolveBuilder<G, MutateDispatch, F, CrossoverDispatch, CompeteDispatch>evolve_fitness_to_micro_second_factor: FitnessValuerounds: usizepopulation_sizes: Vec<usize>max_stale_generations_options: Vec<Option<usize>>target_fitness_score_options: Vec<Option<FitnessValue>>degeneration_range_options: Vec<Option<Range<f32>>>mutates: Vec<MutateDispatch>crossovers: Vec<CrossoverDispatch>competes: Vec<CompeteDispatch>

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