pub struct Permutate<G: PermutateGenotype, F: Fitness<Genotype = G>, SR: StrategyReporter<Genotype = G>> {
pub genotype: G,
pub fitness: F,
pub config: PermutateConfig,
pub state: PermutateState<G>,
pub reporter: SR,
}
Expand description
All possible combinations of genes are iterated over as chromosomes (unless the genotype seeds specific genes, in which case only those genes are iterated over). The fitness is calculated for each chromosome and the best is taken. For efficiency reasons the full population is never instantiated as a whole.
The chromosome_permutations_size
is subject to combinatorial explosion, so check the genotype
for practical values before using the Permutate strategy. This will not pose any memory
issues, as the permutations are not instantiated at the same time, just iterated over. But it
will take forever…
There are reporting hooks in the loop receiving the PermutateState, which can by handled by an StrategyReporter (e.g. PermutateReporterDuration, PermutateReporterSimple). But you are encouraged to roll your own, see StrategyReporter.
See PermutateBuilder for initialization options.
All multithreading mechanisms are implemented using rayon::iter and std::sync::mpsc.
Example:
use genetic_algorithm::strategy::permutate::prelude::*;
use genetic_algorithm::fitness::placeholders::CountTrue;
// the search space
let genotype = BinaryGenotype::builder() // boolean alleles
.with_genes_size(12) // 12 genes per chromosome
.build()
.unwrap();
// the search strategy
let permutate = Permutate::builder()
.with_genotype(genotype)
.with_fitness(CountTrue) // count the number of true values in the chromosomes
.with_fitness_ordering(FitnessOrdering::Minimize) // aim for the least true values
.with_par_fitness(true) // optional, defaults to false, use parallel fitness calculation
.with_reporter(PermutateReporterSimple::new(100)) // optional builder step, report every 100 generations
.call()
.unwrap();
// it's all about the best genes after all
let (best_genes, best_fitness_score) = permutate.best_genes_and_fitness_score().unwrap();
assert_eq!(best_genes, vec![false; 12]);
assert_eq!(best_fitness_score, 0);
Fields§
§genotype: G
§fitness: F
§config: PermutateConfig
§state: PermutateState<G>
§reporter: SR
Implementations§
Source§impl<G: PermutateGenotype, F: Fitness<Genotype = G>, SR: StrategyReporter<Genotype = G>> Permutate<G, F, SR>
impl<G: PermutateGenotype, F: Fitness<Genotype = G>, SR: StrategyReporter<Genotype = G>> Permutate<G, F, SR>
pub fn best_chromosome(&self) -> Option<G::Chromosome>
Source§impl<G: PermutateGenotype, F: Fitness<Genotype = G>> Permutate<G, F, StrategyReporterNoop<G>>
impl<G: PermutateGenotype, F: Fitness<Genotype = G>> Permutate<G, F, StrategyReporterNoop<G>>
pub fn builder() -> PermutateBuilder<G, F, StrategyReporterNoop<G>>
Source§impl<G: PermutateGenotype, F: Fitness<Genotype = G>, SR: StrategyReporter<Genotype = G>> Permutate<G, F, SR>
impl<G: PermutateGenotype, F: Fitness<Genotype = G>, SR: StrategyReporter<Genotype = G>> Permutate<G, F, SR>
Trait Implementations§
Source§impl<G: PermutateGenotype, F: Fitness<Genotype = G>, SR: StrategyReporter<Genotype = G>> Display for Permutate<G, F, SR>
impl<G: PermutateGenotype, F: Fitness<Genotype = G>, SR: StrategyReporter<Genotype = G>> Display for Permutate<G, F, SR>
Source§impl<G: PermutateGenotype, F: Fitness<Genotype = G>, SR: StrategyReporter<Genotype = G>> Strategy<G> for Permutate<G, F, SR>
impl<G: PermutateGenotype, F: Fitness<Genotype = G>, SR: StrategyReporter<Genotype = G>> Strategy<G> for Permutate<G, F, SR>
fn call(&mut self)
fn best_generation(&self) -> usize
fn best_fitness_score(&self) -> Option<FitnessValue>
fn best_genes(&self) -> Option<G::Genes>
Source§fn flush_reporter(&mut self, output: &mut Vec<u8>)
fn flush_reporter(&mut self, output: &mut Vec<u8>)
fn best_genes_and_fitness_score(&self) -> Option<(G::Genes, FitnessValue)>
Source§impl<G: PermutateGenotype, F: Fitness<Genotype = G>, SR: StrategyReporter<Genotype = G>> TryFrom<Builder<G, F, SR>> for Permutate<G, F, SR>
impl<G: PermutateGenotype, F: Fitness<Genotype = G>, SR: StrategyReporter<Genotype = G>> TryFrom<Builder<G, F, SR>> for Permutate<G, F, SR>
Source§type Error = TryFromStrategyBuilderError
type Error = TryFromStrategyBuilderError
Auto Trait Implementations§
impl<G, F, SR> Freeze for Permutate<G, F, SR>
impl<G, F, SR> RefUnwindSafe for Permutate<G, F, SR>where
G: RefUnwindSafe,
F: RefUnwindSafe,
SR: RefUnwindSafe,
<G as Genotype>::Chromosome: RefUnwindSafe,
impl<G, F, SR> Send for Permutate<G, F, SR>
impl<G, F, SR> Sync for Permutate<G, F, SR>
impl<G, F, SR> Unpin for Permutate<G, F, SR>
impl<G, F, SR> UnwindSafe for Permutate<G, F, SR>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more