Struct genesis::MapStorage[][src]

pub struct MapStorage<T> { /* fields omitted */ }
Expand description

A storage type based on a HashMap, intended for sparsely used components.

Implementations

Create a new MapStorage.

Get a reference to the associated component for the given entity, if any.

Get a mutable reference to the associated component for the given entity, if any.

Set the component for the given entity. Returns Err(NoSuchEnitty) if the given entity doesn’t exist. Otherwise, returns the previous data stored in self for the given entity.

Remove the component for the given entity. Returns the previous data associated with the given entity in self. Does not check if the entity exists; only use this if you know it exists, e.g. through invariants in your code or because you retrieved this in a loop iterating over all alive entities.

Remove the component for the given entity. Returns the previous data associated with the given entity in self.

Remove the data stored in self for all entities.

Trait Implementations

Formats the value using the given formatter. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.