Crate genesis

Source

Structs§

  • A collection of entities.
  • An entity.
  • A storage type based on a HashMap, intended for sparsely used components.
  • Error indicating that an entity passed to some operation doesn’t exist. This usually indicates that the generational index of the entity was outdated.
  • A storage type that stores components in a contiguous Vec.

Traits§

  • Type that can be registered. Can be used to set components in ECS Worlds generated by genesis.

Attribute Macros§

  • Generates an ECS (World) and a component enum containing all components.