Struct EvolutionEngine

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pub struct EvolutionEngine {
    pub current_cycle: u64,
    pub selection_pressure: f64,
    pub mutation_rate: f64,
    pub evolution_history: Vec<EvolutionEvent>,
    pub fitness_stats: FitnessStats,
    pub parameters: EvolutionParameters,
}
Expand description

Evolution engine for managing organism evolution

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ยงcurrent_cycle: u64

Current evolution cycle

ยงselection_pressure: f64

Selection pressure (0.0-1.0)

ยงmutation_rate: f64

Mutation rate (0.0-1.0)

ยงevolution_history: Vec<EvolutionEvent>

Evolution history

ยงfitness_stats: FitnessStats

Fitness statistics

ยงparameters: EvolutionParameters

Evolution parameters

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impl EvolutionEngine

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pub fn new() -> Result<Self, EvolutionError>

Create new evolution engine

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pub fn evolve_organism( &mut self, organism: &mut TRON, ) -> Result<EvolutionEvent, EvolutionError>

Evolve a single organism

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pub fn apply_selection_pressure( &mut self, organisms: &mut Vec<TRON>, ) -> Result<Vec<String>, EvolutionError>

Apply selection pressure to population

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pub fn get_stats(&self) -> EvolutionStats

Get evolution statistics

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pub fn advance_cycle(&mut self)

Advance evolution cycle

Trait Implementationsยง

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impl Clone for EvolutionEngine

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fn clone(&self) -> EvolutionEngine

Returns a duplicate of the value. Read more
1.0.0 ยท Sourceยง

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for EvolutionEngine

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

๐Ÿ”ฌThis is a nightly-only experimental API. (clone_to_uninit)
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