#[non_exhaustive]pub enum InteractionInput {
Text(String),
Content(Vec<Content>),
Turns(Vec<Turn>),
}Expand description
Input for an interaction - can be a simple string, array of content, or turns.
This enum is marked #[non_exhaustive] for forward compatibility.
New input types may be added in future versions.
§Variants
Text: Simple text input for single-turn conversationsContent: Array of content objects for multimodal inputTurns: Array of turns for explicit multi-turn conversations
§Example
use genai_rs::{InteractionInput, Turn};
// Simple text
let input = InteractionInput::Text("Hello!".to_string());
// Multi-turn conversation
let turns = vec![
Turn::user("What is 2+2?"),
Turn::model("2+2 equals 4."),
Turn::user("And what's that times 3?"),
];
let input = InteractionInput::Turns(turns);Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Text(String)
Simple text input
Content(Vec<Content>)
Array of content objects
Turns(Vec<Turn>)
Array of turns for multi-turn conversations
Trait Implementations§
Source§impl Clone for InteractionInput
impl Clone for InteractionInput
Source§fn clone(&self) -> InteractionInput
fn clone(&self) -> InteractionInput
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for InteractionInput
impl Debug for InteractionInput
Source§impl<'de> Deserialize<'de> for InteractionInput
impl<'de> Deserialize<'de> for InteractionInput
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Auto Trait Implementations§
impl Freeze for InteractionInput
impl RefUnwindSafe for InteractionInput
impl Send for InteractionInput
impl Sync for InteractionInput
impl Unpin for InteractionInput
impl UnwindSafe for InteractionInput
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