#[non_exhaustive]pub enum Resolution {
Low,
Medium,
High,
UltraHigh,
Unknown {
resolution_type: String,
data: Value,
},
}Expand description
Resolution level for image and video content processing.
Controls the quality vs. token cost trade-off when processing images and videos. Lower resolution uses fewer tokens (lower cost), while higher resolution provides more detail for the model to analyze.
§Token Cost Trade-offs
| Resolution | Token Cost | Detail Level |
|---|---|---|
| Low | Lowest | Basic shapes and colors |
| Medium | Moderate | Standard detail |
| High | Higher | Fine details visible |
| UltraHigh | Highest | Maximum fidelity |
§Forward Compatibility (Evergreen Philosophy)
This enum is marked #[non_exhaustive], which means:
- Match statements must include a wildcard arm (
_ => ...) - New variants may be added in minor version updates without breaking your code
When the API returns a resolution value that this library doesn’t recognize,
it will be captured as Resolution::Unknown rather than causing a
deserialization error. This follows the
Evergreen spec
philosophy of graceful degradation.
§Example
use genai_rs::Resolution;
// Use Low for cheap, basic analysis
let low_cost = Resolution::Low;
// Use High for detailed analysis
let detailed = Resolution::High;
// Default is Medium
assert_eq!(Resolution::default(), Resolution::Medium);Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Low
Lowest token cost, basic shapes and colors
Medium
Moderate token cost, standard detail (default)
High
Higher token cost, fine details visible
UltraHigh
Highest token cost, maximum fidelity
Unknown
Unknown resolution (for forward compatibility).
This variant captures any unrecognized resolution values from the API, allowing the library to handle new resolutions gracefully.
The resolution_type field contains the unrecognized resolution string,
and data contains the JSON value (typically the same string).
Implementations§
Source§impl Resolution
impl Resolution
Sourcepub const fn is_unknown(&self) -> bool
pub const fn is_unknown(&self) -> bool
Check if this is an unknown resolution.
Sourcepub fn unknown_resolution_type(&self) -> Option<&str>
pub fn unknown_resolution_type(&self) -> Option<&str>
Returns the resolution type name if this is an unknown resolution.
Returns None for known resolutions.
Sourcepub fn unknown_data(&self) -> Option<&Value>
pub fn unknown_data(&self) -> Option<&Value>
Returns the raw JSON data if this is an unknown resolution.
Returns None for known resolutions.
Trait Implementations§
Source§impl Clone for Resolution
impl Clone for Resolution
Source§fn clone(&self) -> Resolution
fn clone(&self) -> Resolution
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for Resolution
impl Debug for Resolution
Source§impl Default for Resolution
impl Default for Resolution
Source§fn default() -> Resolution
fn default() -> Resolution
Source§impl<'de> Deserialize<'de> for Resolution
impl<'de> Deserialize<'de> for Resolution
Source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
Source§impl Display for Resolution
impl Display for Resolution
Source§impl PartialEq for Resolution
impl PartialEq for Resolution
Source§impl Serialize for Resolution
impl Serialize for Resolution
impl Eq for Resolution
impl StructuralPartialEq for Resolution
Auto Trait Implementations§
impl Freeze for Resolution
impl RefUnwindSafe for Resolution
impl Send for Resolution
impl Sync for Resolution
impl Unpin for Resolution
impl UnwindSafe for Resolution
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> Paint for Twhere
T: ?Sized,
impl<T> Paint for Twhere
T: ?Sized,
Source§fn fg(&self, value: Color) -> Painted<&T>
fn fg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the foreground set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like red() and
green(), which have the same functionality but are
pithier.
§Example
Set foreground color to white using fg():
use yansi::{Paint, Color};
painted.fg(Color::White);Set foreground color to white using white().
use yansi::Paint;
painted.white();Source§fn bright_black(&self) -> Painted<&T>
fn bright_black(&self) -> Painted<&T>
Source§fn bright_red(&self) -> Painted<&T>
fn bright_red(&self) -> Painted<&T>
Source§fn bright_green(&self) -> Painted<&T>
fn bright_green(&self) -> Painted<&T>
Source§fn bright_yellow(&self) -> Painted<&T>
fn bright_yellow(&self) -> Painted<&T>
Source§fn bright_blue(&self) -> Painted<&T>
fn bright_blue(&self) -> Painted<&T>
Source§fn bright_magenta(&self) -> Painted<&T>
fn bright_magenta(&self) -> Painted<&T>
Source§fn bright_cyan(&self) -> Painted<&T>
fn bright_cyan(&self) -> Painted<&T>
Source§fn bright_white(&self) -> Painted<&T>
fn bright_white(&self) -> Painted<&T>
Source§fn bg(&self, value: Color) -> Painted<&T>
fn bg(&self, value: Color) -> Painted<&T>
Returns a styled value derived from self with the background set to
value.
This method should be used rarely. Instead, prefer to use color-specific
builder methods like on_red() and
on_green(), which have the same functionality but
are pithier.
§Example
Set background color to red using fg():
use yansi::{Paint, Color};
painted.bg(Color::Red);Set background color to red using on_red().
use yansi::Paint;
painted.on_red();Source§fn on_primary(&self) -> Painted<&T>
fn on_primary(&self) -> Painted<&T>
Source§fn on_magenta(&self) -> Painted<&T>
fn on_magenta(&self) -> Painted<&T>
Source§fn on_bright_black(&self) -> Painted<&T>
fn on_bright_black(&self) -> Painted<&T>
Source§fn on_bright_red(&self) -> Painted<&T>
fn on_bright_red(&self) -> Painted<&T>
Source§fn on_bright_green(&self) -> Painted<&T>
fn on_bright_green(&self) -> Painted<&T>
Source§fn on_bright_yellow(&self) -> Painted<&T>
fn on_bright_yellow(&self) -> Painted<&T>
Source§fn on_bright_blue(&self) -> Painted<&T>
fn on_bright_blue(&self) -> Painted<&T>
Source§fn on_bright_magenta(&self) -> Painted<&T>
fn on_bright_magenta(&self) -> Painted<&T>
Source§fn on_bright_cyan(&self) -> Painted<&T>
fn on_bright_cyan(&self) -> Painted<&T>
Source§fn on_bright_white(&self) -> Painted<&T>
fn on_bright_white(&self) -> Painted<&T>
Source§fn attr(&self, value: Attribute) -> Painted<&T>
fn attr(&self, value: Attribute) -> Painted<&T>
Enables the styling Attribute value.
This method should be used rarely. Instead, prefer to use
attribute-specific builder methods like bold() and
underline(), which have the same functionality
but are pithier.
§Example
Make text bold using attr():
use yansi::{Paint, Attribute};
painted.attr(Attribute::Bold);Make text bold using using bold().
use yansi::Paint;
painted.bold();Source§fn rapid_blink(&self) -> Painted<&T>
fn rapid_blink(&self) -> Painted<&T>
Source§fn quirk(&self, value: Quirk) -> Painted<&T>
fn quirk(&self, value: Quirk) -> Painted<&T>
Enables the yansi Quirk value.
This method should be used rarely. Instead, prefer to use quirk-specific
builder methods like mask() and
wrap(), which have the same functionality but are
pithier.
§Example
Enable wrapping using .quirk():
use yansi::{Paint, Quirk};
painted.quirk(Quirk::Wrap);Enable wrapping using wrap().
use yansi::Paint;
painted.wrap();Source§fn clear(&self) -> Painted<&T>
👎Deprecated since 1.0.1: renamed to resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.
fn clear(&self) -> Painted<&T>
resetting() due to conflicts with Vec::clear().
The clear() method will be removed in a future release.Source§fn whenever(&self, value: Condition) -> Painted<&T>
fn whenever(&self, value: Condition) -> Painted<&T>
Conditionally enable styling based on whether the Condition value
applies. Replaces any previous condition.
See the crate level docs for more details.
§Example
Enable styling painted only when both stdout and stderr are TTYs:
use yansi::{Paint, Condition};
painted.red().on_yellow().whenever(Condition::STDOUTERR_ARE_TTY);Source§impl<T> PolicyExt for Twhere
T: ?Sized,
impl<T> PolicyExt for Twhere
T: ?Sized,
Source§impl<T> ToStringFallible for Twhere
T: Display,
impl<T> ToStringFallible for Twhere
T: Display,
Source§fn try_to_string(&self) -> Result<String, TryReserveError>
fn try_to_string(&self) -> Result<String, TryReserveError>
ToString::to_string, but without panic on OOM.