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Pixel

Struct Pixel 

Source
pub struct Pixel {
    pub pos: Vec2D,
    pub fill_char: ColChar,
}
Expand description

A singular point with a Vec2D position and ColChar

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§pos: Vec2D

The position of the Pixel

§fill_char: ColChar

The appearance/colour of the Pixel

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impl Pixel

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pub const fn new(pos: Vec2D, fill_char: ColChar) -> Self

Create a new Pixel

Examples found in repository?
examples/game-loop-root.rs (line 19)
16    fn new() -> Self {
17        Self {
18            view: View::new(40, 8, ColChar::BACKGROUND).with_wrapping_mode(WrappingMode::Wrap),
19            pixel: Pixel::new(Vec2D { x: 10, y: 5 }, ColChar::SOLID),
20        }
21    }
More examples
Hide additional examples
examples/quick-start.rs (line 13)
11fn main() {
12    let mut view = View::new(40, 8, ColChar::BACKGROUND).with_wrapping_mode(WrappingMode::Wrap);
13    let mut pixel = Pixel::new(Vec2D::new(10, 5), ColChar::SOLID);
14
15    loop {
16        view.clear();
17
18        pixel.pos.x += 1;
19
20        view.draw(&pixel);
21        let _ = view.display_render();
22
23        let _ = gameloop::sleep_fps(FPS, None);
24    }
25}
examples/complex-scene.rs (line 18)
15fn main() {
16    let mut view = View::new(60, 10, BACKGROUND_CHAR);
17
18    let mut pixel = Pixel::new(Vec2D::new(5, 9), FILL_CHAR);
19
20    let mut line = Line::new(Vec2D::new(2, 8), Vec2D::new(28, 7), FILL_CHAR);
21    let mut line1_direction = -1;
22
23    let rect = Rect::new(
24        Vec2D { x: 11, y: 1 },
25        Vec2D { x: 9, y: 3 },
26        ColChar::SOLID.with_rgb(200, 30, 0),
27    );
28
29    let test_image = r"
30  ______
31 /|_||_\`.__
32(   _    _ _\
33=`-(_)--(_)-'   ";
34    let mut sprite = Sprite::new(
35        Vec2D::new(30, 1),
36        test_image,
37        Modifier::from_rgb(20, 200, 0),
38    );
39
40    let mut draw_elapsed = Duration::default();
41    let mut render_elapsed = Duration::default();
42    fps_gameloop!(
43        {
44            pixel.pos.x += 2;
45            // loop the position back to the other side. This can be done with `WrappingMode::Wrap` but it won't change the element's actual position, so the pixel position being printed would continue to increase without looping
46            pixel.pos %= view.size();
47
48            line.pos1.y += line1_direction;
49            line.pos0.y = 10 - line.pos1.y;
50            if line.pos1.y > 7 {
51                line1_direction = -1;
52            } else if line.pos1.y < 3 {
53                line1_direction = 1;
54            }
55
56            sprite.pos.x += 1;
57        },
58        {
59            view.clear();
60
61            let now = Instant::now();
62            view.wrapping_mode = WrappingMode::Panic;
63            view.draw(&pixel);
64            view.draw(&line);
65            view.draw(&rect);
66            view.wrapping_mode = WrappingMode::Wrap;
67            view.draw(&sprite);
68            draw_elapsed = now.elapsed();
69
70            let now = Instant::now();
71            let _ = view.display_render();
72            render_elapsed = now.elapsed();
73        },
74        FPS,
75        |total_elapsed: Duration, _frame_skip| {
76            println!(
77                "Drawing: {:.2?} microseconds | Rendering: {:.2?} microseconds| Total: {:.2?}",
78                draw_elapsed.as_micros(),
79                render_elapsed.as_micros(),
80                total_elapsed.as_micros()
81            );
82            println!("Pixel position: {}", pixel.pos);
83        }
84    );
85}

Trait Implementations§

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impl CanCollide for Pixel

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fn collides_with_pos(&self, pos: Vec2D) -> bool

Returns true if the collider intersects the passed position
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impl CanDraw for Pixel

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fn draw_to(&self, canvas: &mut impl Canvas)

Draw the element to a struct that implements CanDraw
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impl Clone for Pixel

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fn clone(&self) -> Pixel

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for Pixel

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impl Debug for Pixel

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Eq for Pixel

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impl PartialEq for Pixel

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fn eq(&self, other: &Pixel) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for Pixel

Auto Trait Implementations§

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impl Freeze for Pixel

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impl RefUnwindSafe for Pixel

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impl Send for Pixel

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impl Sync for Pixel

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impl Unpin for Pixel

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impl UnsafeUnpin for Pixel

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impl UnwindSafe for Pixel

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.