Struct Text

Source
#[non_exhaustive]
pub struct Text { pub pos: Vec2D, pub content: String, pub align: TextAlign, pub modifier: Modifier, }
Expand description

Displays text at the given position

Fields (Non-exhaustive)§

This struct is marked as non-exhaustive
Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
§pos: Vec2D

The position that the text is drawn from.

§content: String

The actual text content of the element

§align: TextAlign

How the content should align to the pos property

§modifier: Modifier

A raw Modifier, determining the appearance of the Text

Implementations§

Source§

impl Text

Source

pub fn new(pos: Vec2D, content: &str, modifier: Modifier) -> Self

Create a new Text element with a position, content and modifier

§Panics

This function will panic if the content contains a newline, as Text only works with single lines. For multi-line strings, see Sprite

Examples found in repository?
examples/self-resizing.rs (line 19)
16fn main() {
17    let mut scale_view = ScaleFitView::new(ColChar::BACKGROUND);
18
19    let mut text = Text::new(Vec2D::ZERO, "This is some centered text!", Modifier::None)
20        .with_align(TextAlign::Centered);
21
22    let mut sprite =
23        Sprite::new(Vec2D::ZERO, TEXTURE, Modifier::None).with_align(TextAlign2D::CENTERED);
24
25    loop {
26        text.pos = scale_view.intended_size() / 2;
27        sprite.pos = scale_view.intended_size() / 2;
28        sprite.pos.y -= 5;
29
30        scale_view.update();
31        scale_view.view.draw(&text);
32        scale_view.view.draw(&sprite);
33        let _ = scale_view.view.display_render();
34
35        thread::sleep(Duration::from_millis(10));
36    }
37}
Source

pub const fn with_align(self, align: TextAlign) -> Self

Return the Text with an updated align property. Consumes the original Text

Examples found in repository?
examples/self-resizing.rs (line 20)
16fn main() {
17    let mut scale_view = ScaleFitView::new(ColChar::BACKGROUND);
18
19    let mut text = Text::new(Vec2D::ZERO, "This is some centered text!", Modifier::None)
20        .with_align(TextAlign::Centered);
21
22    let mut sprite =
23        Sprite::new(Vec2D::ZERO, TEXTURE, Modifier::None).with_align(TextAlign2D::CENTERED);
24
25    loop {
26        text.pos = scale_view.intended_size() / 2;
27        sprite.pos = scale_view.intended_size() / 2;
28        sprite.pos.y -= 5;
29
30        scale_view.update();
31        scale_view.view.draw(&text);
32        scale_view.view.draw(&sprite);
33        let _ = scale_view.view.display_render();
34
35        thread::sleep(Duration::from_millis(10));
36    }
37}

Trait Implementations§

Source§

impl CanDraw for Text

Source§

fn draw_to(&self, canvas: &mut impl Canvas)

Draw the element to a struct that implements CanDraw
Source§

impl Clone for Text

Source§

fn clone(&self) -> Text

Returns a duplicate of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
Source§

impl Debug for Text

Source§

fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

Auto Trait Implementations§

§

impl Freeze for Text

§

impl RefUnwindSafe for Text

§

impl Send for Text

§

impl Sync for Text

§

impl Unpin for Text

§

impl UnwindSafe for Text

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> CloneToUninit for T
where T: Clone,

Source§

unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> ToOwned for T
where T: Clone,

Source§

type Owned = T

The resulting type after obtaining ownership.
Source§

fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
Source§

fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.